![]() D.II stalls more frequently than the Eindeckers is good (historical) since it was underpowered for its weight - therefore only one machine gun on it to save weight/improve performance. Eindeckers don't seem to have this problem but they sometimes go into an inverted flat spin (that is nearly impossible to get out of but is probably historical for the early monoplanes.whether the odd sideslip stalls are historical is the really interesting question here). You will also notice that if an uncontrollable sideslip/stall continues for too long, the wing tips and eventually the whole wings will break apart on an aircraft - I have experienced this a few times with the Bullet type N, also the type H. now) - will investigate these oddities once I start tweaking new data inis in August. There are three or four entries in the data inis that control such behavior (stall limiters, stall risk, return to pre-stall state, stall type whether starting from wing tips or from wing base/center near the fuselage, etc.), and that were posted here on the forums a few years back (I have a printed copy but can't remember the link to the info. As you start gaining control of the aircraft, then turn on the engine. Also, turning off the engine sometimes helps, to minimize gyroscopic effects on rotaries. The best way to get out of such stalls is to attempt a nose-down position, and full rudder in the direction of the stall (not opposite to the stall direction if the problem is an uncontrollable sideslip). D.II, sometimes also the M-S N (Bullet), one or two more, that sometimes display a kind of sideslip stall and a speed that drops to close to 0 kph. Strange stall behavior on a few aircraft has always been an interesting topic for me in FE2. The Voisans, particularly the type 5 of the Voisan, were more robust machines. The Caudrons, historically, were fairly flimsy with temperamental engines. Your volumestructurepoint value of 3000 sounds like a reasonable one - you might also want to test at a value of 3500 or 4000, but anything higher than that is probably not realistic. Also, it should be less maneuverable than the E.III because of the heavy, two-row rotary engine. It's also possible that the E.IV in unmodified form is underpowered and does not have a historical top speed - top speed should be about 170kph on the type. Each gun should carry about 200 rounds on the E.IV - to save weight. Your changes to the file are correct - the E.IV should use the Spandau early type (350 rounds/min) that I have for the early German monoplanes (in the 8.0 FM update). ![]() I will look into the file soon hopefully. E.IV I haven't touched yet - it's possible that Laton's has the armor rating set too low, or the inertia settings may be too high, which means that it hurtles down in a dive and may get structural damage and or wing damage that way. Sorry for noticing your previous post this late - I've been a bit busy with RealLife over the summer but will get back into FE2 by early August to tweak new plane type FMs further - and I also want to tinker more with the aircraftaidata file (the general one).
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